![]() ![]() The only complaints I have with this game is with enemies sometimes being able to hit the player while they're in hit stun, which can lead to The only complaints I have with this game is with enemies sometimes being able to hit the player while they're in hit stun, which can lead to instant death even on the easiest difficulty, and forced cut scenes for picking up "gear-bits". If you enjoy challenging action-adventure games, then I urge you to not skip out on this one. While the method of storytelling may not be for everyone, but it is for me, and the beautiful visuals and challenging combat make it worth the money on its own. All in all, Hyper Light Drifter is an amazing game, reminiscent of those from the SNES days. This nitpick is not nearly enough to detract from the amazing experience I’ve had with this game. However, I would like to nitpick that collecting currency has no gameplay value once you collect all the upgrades, apart from achievement/trophy hunting. ![]() Learning how to quickly assess the situation and reacting accordingly is the key to success, and is a ton of fun to do. Despite these powerful abilities, you’re still pretty fragile, and you can still die in as many as 3-5 hits, or 1-2 hits on the hard difficulty setting. The upgrades you obtain can be as simple as increased ammo, or as game-changing as the ability to reflect projectiles with your sword, or to be able to dash as many times as you wish, given you have proper timing. You can shoot enemies, and slash some more with your sword to replenish the ammo for your guns, so you can shoot more enemies, all while dashing out of danger with your handy dash ability. Some currency is given to you when enemies die, while some are cleverly hidden in the environment, requiring thorough exploration from the player. The gameplay mechanics are simple, but is evolved upon by collecting currency hidden throughout the world to buy upgrades. It’s an idea that clicks in my eyes, but may not click in yours, so be wary of this going into the game. Instead of dialogue, characters speak through storyboards that are meant to be figured out by the player, instead of having it told to them, like a storybook. The game makes clever use of its environments and storyboards to tell tales that are open enough to be interpreted by the player. The 16-bit environments and characters work perfectly well with the often calm and serene soundtrack, composed by Disasterpeace. First, and foremost, this game looks astonishing. If you’re coming in expecting a story served like something similar to contemporary story-driven games, then this game will not satisfy that desire. A fair warning though: this game’s storytelling is a bit niche, and will not appeal to all players. Beautiful characters and environments, complemented by a tough, but fair combat system, make this game amazing in almost every category. This is one of my favorite games of all time. Beautiful characters and environments, complemented by a I’m not going to beat around the bush. ![]()
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